An interactive 3D visualization of swarm robotics algorithms featuring Reynolds Flocking (boids), Formation Control, and Consensus-Based coordination. Watch 15-50 robots coordinate autonomously using distributed algorithms with no central controller.
Swarm robotics studies how large groups of simple robots can exhibit complex collective behaviors through local interactions. Inspired by biological systems like bird flocks, fish schools, and ant colonies, these algorithms enable emergent behaviors without centralized control.
This interactive simulator demonstrates three fundamental approaches to swarm coordination:
Reynolds Flocking (Boids)
Formation Control
Consensus-Based Coordination
Craig Reynolds' seminal boids algorithm models natural flocking through three steering behaviors:
Separation Force
F_sep = Σ normalize(pos - neighbor_pos) / distance
Pushes away from neighbors too close (within separation radius).
Alignment Force
F_align = (avg_neighbor_velocity - current_velocity) × weight
Matches velocity direction and speed with nearby neighbors.
Cohesion Force
F_coh = (avg_neighbor_position - current_position) × weight
Steers toward the local center of mass.
Total Force
F_total = w_sep × F_sep + w_align × F_align + w_coh × F_coh
With goal attraction:
F_total += w_goal × normalize(goal - position)
Assigns each robot a target position in the formation and uses proportional control to reach it:
Circle Formation
target = center + radius × [cos(2πi/n), 0, sin(2πi/n)]
Line Formation
target = center + [i × spacing, 0, 0]
Grid Formation
cols = ceil(√n), row = floor(i / cols), col = i % cols
target = center + [col × spacing, 0, row × spacing]
Control Law
F = k × (target - position) - damping × velocity
The damping term prevents overshooting and oscillations.
Implements distributed averaging protocol:
p_new = p + ε × Σ(p_neighbor - p) / |neighbors|
v_new = v + ε × Σ(v_neighbor - v) / |neighbors|
Each robot averages its state with neighbors, leading to group convergence without any robot knowing the group center.
With goal bias:
p_new += k × (goal - p)
All algorithms use generator functions for frame-by-frame execution:
export function* flockingStep(robots, params, config) { while (true) { // Find neighbors (O(n) spatial hash) const neighborMap = findNeighbors(robots, sensingRadius); // Calculate forces and integrate const updatedRobots = robots.map(robot => { const force = calculateFlockingForce(robot, neighbors); const newVelocity = integrate(robot.velocity, force, dt); const newPosition = integrate(robot.position, newVelocity, dt); return { ...robot, position: newPosition, velocity: newVelocity }; }); yield updatedRobots; } }
This pattern enables:
Naive neighbor detection is O(n²). For 50 robots checking within a 5-unit radius, that's 2,500 distance calculations per frame at 30 FPS = 75,000 ops/sec.
Solution: Partition space into a grid where cell size = sensing radius.
class SpatialHash { hash(position) { const x = floor(position.x / cellSize); const z = floor(position.z / cellSize); return `${x},${z}`; } query(position, radius) { // Check 9 cells (current + 8 neighbors) return nearbyRobots; } }
This reduces to O(n) since each robot only checks ~9 cells containing ~constant robots.
InstancedMesh renders all robots in a single draw call:
robots.forEach((robot, i) => { tempObject.position.set(...robot.position); tempObject.updateMatrix(); instancedMesh.setMatrixAt(i, tempObject.matrix); const color = getRobotColor(robot.status); instancedMesh.setColorAt(i, color); });
Color-coding by status:
Batched Communication Lines use BufferGeometry to render all neighbor connections at once instead of individual line segments.
Search and Rescue Multiple small drones can cover large areas faster than a single large drone. Flocking keeps them spread out while staying coordinated.
Environmental Monitoring Robot boats or underwater vehicles can survey oceans, lakes, or rivers in formation while maintaining communication range.
Warehouse Automation Fleets of mobile robots coordinate to move inventory without collision, using consensus algorithms for traffic management.
Agricultural Automation Swarms of small robots can monitor crops, applying water or pesticides only where needed, reducing waste.
Construction Multiple robots working together to build structures, like 3D printing or assembly, require precise formation control.
Astrobee (ISS Robots) While Astrobee robots navigate individually, swarm algorithms could enable multi-robot ISS operations like synchronized inspection or cargo transfer.
Path Planning Swarms need path planning but at a local level—each robot plans simple collision-free motion while the swarm handles global coordination.
Visual SLAM Multi-robot SLAM systems use consensus algorithms to merge individual maps into a shared global map without centralized processing.
This simulator demonstrates:
Flocking Behavior
Formation Control
Consensus Coordination
Parameter Exploration
Planned features for future versions:
Default workspace: [-20, 0, -20] to [20, 5, 20] Robots bounce off boundaries with velocity reversal.
Default: 5.0 units Robots only communicate with neighbors within this distance.
Default: 0.016 seconds (~60 FPS)
Integration uses forward Euler: v_new = v + a × dt
Algorithms are tuned for stability but can diverge with extreme parameters:
If robots behave strangely, click "Reset" to restore defaults.
Note: This is an educational simulator. Real-world swarm robotics systems must handle communication delays, sensor noise, localization errors, and physical constraints not modeled here.
Traditional robotics simulators lack interactive, real-time visualizations of swarm algorithms, making it difficult for students and researchers to understand emergent behaviors and parameter sensitivity.
Built an interactive 3D web-based simulator using React Three Fiber that allows real-time parameter tuning and visualization of three swarm algorithms: Reynolds Flocking, Formation Control, and Consensus-Based coordination.
Add obstacle avoidance, 3D formations, and export simulation data for analysis.